| 8 |
| CHA |
| 5 |
[Romance] You roll a 5 (required 9). Failure.
You tell Cerulean Drift that you have some matters to attend to in the morrow's morning, and that you likely won't be ready before noon.
Cerulean Drift: "Sounds good to me. Either way, we're not going anywhere without you."
You nod, and with that settled, you decide to ask about the card game she is playing.
Cerulean Drift: "This is Warbands of Boreas, a game we picked up in Griffonstone. You can play it by yourself against a dragon deck, or with other players against each other."
Craving for a good time after a long day, you ask the pegasus if she would let you join her at her table for a round or two. You then playfully add that in return for teaching you how to play, you would invite her to join you in bed later for another round or two.
Cerulean Drift: "I can teach you how to play for free, if it's all the same to you."
Somehow, you get the subtle impression that your offer was dismissed before it even came up, but at least you tried. Still interested in learning a new game, you ask your companions if they are feeling up for it.
Moonflower: "Ooh, let's play!"
Honourshine: "... Hopefully you won't embarrass yourself any further than that. It's hard to watch, you know?"
You grin, but don't make any promises.
Cerulean Drift: "Pull yourselves a seat. Now, I don't know the whole context behind this game, but from what I could piece together, we play as griffon leaders of rival warbands..."
As Cerulean Drift begins to explain the rules, you are shown three types of cardboard tokens: a yellow circle for gold, a pink heart for morale, and a red triangle for power. She explains that gold coins are used to acquire cards, that a player must always have at least one point of morale, and that power enables card actions that lower other players' morale.
Then, cards are introduced. Each card has a gold cost at the top, an armour class at the bottom, and some have an additional value on the side depending on the card's effect.
Honourshine: "Hm. And I suppose the three colours of the cards represent the three virtues of Griffonstone: red for strength, yellow for wealth, and blue for reason."
Cerulean Drift: "Hey, that makes a lot of sense! I always called them attack, treasure and support cards, but I think you might be onto something here..."
The pegasus continues by showing a few examples from each colour of cards. Red cards primarily feature power-enhancing effects and high armour class values. Yellow cards typically involve means to make extra gold if certain conditions are met. Blue cards have various effects, the likes of drawing additional cards, peeking ahead in the deck, stealing cards from other players, or restoring lost morale.
Finally, you begin to play as she explains the game loop. From what you understand, everyone starts with three morale and six gold tokens. Then, on a player's turn, he or she chooses between receiving gold coins or drawing cards from the central deck, up to three in total.
The player may choose to buy any number of the drawn cards — given enough gold —, and any remaining cards are auctioned off to the other players. Cards that are not purchased by anyone are discarded, and placed back at the bottom of the central deck.
Purchased cards become part of a player's warband, each representing an item, such as a weapon, a shield, a helmet, a tent, a campfire, and so on; or a warrior, such as a sellspear, a flag-bearer, a centurion, a diplomat, a treasurer, and more. The player may choose to play any cards currently in the warband once, some of which spend power tokens to attack all other players at once.
When attacked by another player, if the attacker's power is greater than the defender's card with the highest armour class, then that card is discarded. If multiple cards are tied for defeat, then the attacker chooses which card is discarded. If there are no cards left to protect the player, then he or she loses one morale, and if a player has no morale left, then he or she is out for the round, and the central deck is shuffled.
A round ends when either only one player remains, or one player amasses enough gold (and luck) to purchase the rare and expensive Idol of Boreas card.
And so, with most of those rules memorized, you spend the better part of the hour slowly learning the usefulness and synergies of each card. You build your warband and fight valiantly against storms of attacks between stretches of calm yet tense rebuilding. Soldiers are captured or bribed, armouries are sabotaged or ransacked, and with every action, the tide of battle turns one way or the other.
Then, in one final turn following raid after raid, everypony's struggling forces are mercilessly wiped out of the table by a landslide of chained actions from Honourshine, and she claims her first victory.
Cerulean Drift: "Huh! Are you sure you haven't played this before?"
Honourshine: "Hm. But thanks for teaching us."
Moonflower: "Heehee! This game's got a lotta rules, but it's super fun!"
The clock on the wall indicates one o'clock.





Enter a comment
If Honourshine is okay with that, take Moonflower aside and tell her that we want to talk about our relation. We don't know how things will turn out between us and Honourshine but regardless of that Moonflower is still very special to us. And that will never change, no matter what! We know that she usually doesn't mind that we're having fun with other ponies but if she ever feels hurt or left out, she should immediately tell us. Because that last thing we want to do is hurt her feelings.
I'm not going to spam the command every turn but I feel this is something Trailblazer and Moonflower should talk about eventually. Even if it's very likely that Moonflower has no problems with Blazer flirting with Honour, he should show that he cares about her feelings. If the command doesn't win, I'm going to repost it again after some time has passed during another quiet moment when there are no important issues we need to deal with.
If you believe that this is me abusing the command function or that it gets to repetitive just tell me and I'll stop.
We know for a fact that Moonflower is completely cool with us sleeping with other ponies (Tonsoria 2018-10-22, Crystal Charm) regularly, and vice versa (Windcaller). In fact, 2023-08-28 says it's a regular thing while we're in Hoofington and not adventuring. I agree with what Borg said; I wouldn't worry too much.
That isn't your main question though, which is whether she might feel anxious about being replaced. I do agree with Borg again in that we probably would've heard something, but it is a valid fear. Here are my guesses for where Moonflower might be on our relationship…
- Moonflower has never confessed that she loves us or anything like that, although it is clear she "like[s] [us] a lot". It seems most likely to me that she's either deliberately keeping her options open or that she hasn't even thought of who to settle down with, if anypony… she's still young and has a strong desire to experience the world (2023-10-23). I really thought she was developing feelings for Apple Basket (2022-12-12), but that turned out to be a passing thing (?). There are other possibilities for an ideal life partner for Moonflower, such as a kindred bat pony spirit from a different tribe that would help with her life mission of bringing bat ponies everywhere out of their isolation.
- It's not made explicit what exactly Moonflower wished for, but in 2023-08-28, she does want to spend most of her time with us.That is a strong signal that she likes us a lot. Maybe it will naturally develop into a permanent thing.
I'm sure she wouldn't mind Blazer sleeping with other ponies. Both are pretty open-minded in that regard. But Blazer spending a lot of time bounding with Honour and maybe unintentionally neglecting Moonflower could make her feel like a third wheel. That's something I want to avoid
But my other unsolicited opinion is that it's certainly not a bad thing to have explicit communication in a relationship, even in cases where it's redundant.
First thing on the list: Buy an actual journal to keep lists like that in, tomorrow. And also a stack of message scrolls, since we forgot.
I don't know if this is a reference to any existing game; to me it seems wholly original. I feel like it wouldn't be too difficult to get this working in Tabletop Simulator. Or, creating a web app for it would also be a cool way to get experience making games.
I just noticed Drift and Honourshine's colors are quite similar. In a world of colorful ponies, there are bound to be ponies with randomly similar coat colors. Perhaps coat color isn't as much of a signal for ancestry as we thought. Or Drift is our secret long lost sister? 🤔
It seems like we don't need to worry much about tiredness. A lot of people would have a hard time thinking clearly enough to play a card game very well at 1 AM if they'd woken up at 5 AM the day before. Or our character is pretty young.
When it said card game I was expecting something like Poker or Blackjack not a fancy Yu-Gi-Oh style game. If Warbands of Boreas isn't based on a real game and Ragelost just made up the rules for a card game we may never play again, he has my mad respected.
If Blazer and Honourshine only had similar coat colors I would've never even thought about them being related. But that in combination with the facts that they were delivered to the orphanage by the same mysterious unicorn and don't know anything about their pasts made it sound a lot more likely.
Blazer and Honourshine's stamina bars are almost completely full. And we were still able to go on a midnight mining mission on Midgard (see what I did) after a long day of exploring the Realm of Darkness with a note informing the players that Earth Ponies can stay awaken much longer but have to catch up on lost sleep later . I assume it's similar for Alicorns. That said I was pleasantly surprised by Honourshine and Moonflower joining in. I assumed Moonflower would be to tired and Honourshine isn't the most social pony around strangers.