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You use Elixir of Night Vision.
Before entering the cave, you and Honourshine each drink an elixir of night vision. Within seconds, the world around you grows brighter, as though the shade began soaking up the golden rays that pierce through the leaves above.
Then, with a thankful nod to the crow, you continue onward. Sunlight seems to reach farther into the cave as you advance, but eventually, it begins to fade. Soon after, your hooves meet stone tiles, and floating blue flames appear along the walls to light your path.
A minute's walk later, you arrive at an open gate. On either side of the gate stand two figures, each dressed in white hooded robes. The figures' faces are obscured by a black void, and though they stand still as statues, you bow your head to them just in case.
Finally, you enter Final Rest, the City of Ghosts. At ground level, floating orange flames light up the streets, revealing highly decorated and gold-ornamented houses. Up above, the flames turn from orange to pink, then blue, not quite reaching the massive cave's lightless ceiling.
Moonflower: "Whoa...!"
For a ghost town, you find the streets rather lively, but then quickly notice that some of the ponies have an otherworldly glow to them. Assuming that they are ghosts, you sadly remark how young most of them look — some without so much as a cutie mark.
Tsu-Ko: "That's why Ryokasei brought them here; to buy them some more time."
Among them, one in particular catches your eye: an adolescent unicorn trotting in your direction. From what you can tell, she shares much of Moonflower's colours, yet looks barely her age. As she gets closer, the echo of a young voice reaches your ears.
Ghost: "Papa!"
Assuming that she is drawn to the elder in the cart, your party takes a few steps away to give them some space. The old stallion's bamboo hat slowly rises at the voice. Then, their eyes meet.
Elder: "Petals...? You... you're..."
Ghost: "I'm here, papa!"
In a fleeting moment of lucidity, warm tears begin to flow down the elder's wrinkled cheeks.
Elder: "Petals, I'm... I'm so sorry, I... I didn't have the courage..."
Ghost: "It's okay, papa, I'm here. You can rest now."
Slowly, the old stallion bows his head, and his sorrows are washed away by peaceful sleep once more. After giving him an ethereal hug, the ghost turns her attention to you, and offers you a grateful bow.
Ghost: "Thank you for helping papa on his way here. You look tired, too. You can have my house for the night; I'd like to stay with him for a while longer."
The ghost gestures to a small house in the distance, then she returns to the elder's side. In the distance, a bell begins to ring a sonorous, mournful tone. A white-robed figure approaches the filly's ghost, then wordlessly helps her pull the cart away.








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- Light seems practical in a puzzle where we aren't allowed our Glow Stick.
- Protect could also be useful in puzzles, for example, to prevent being touched by something, or as an alternate means to scoop/divide/push besides levitation.